Gamification marketing: adapting mechanics to each target

Gamification marketing: adapting mechanics to each target

Long perceived as targeting a young audience, gamification in marketing is still subject to stereotypes. Yet, marketing campaigns that include interactive elements see an increase in user engagement of 100 to 150 % compared to traditional approaches. A figure that shows the potential of this lever for all marketing targets.

Game-based marketing is now recognized as a powerful tool for activation, engagement, and loyalty. But to effectively reach each segment, the challenge is to adapt campaigns to the marketing target you want to reach.. Storytelling, mechanics, visuals, rewards: each element can be designed according to the expectations, habits, and barriers specific to each consumer category and industry sector.

This article provides you with the keys to adapt a gamification strategy to different profiles. The goal: activate the right lever, at the right time, for the right audience.

Why gamification works for all marketing targets

Contrary to popular belief, gamification marketing is not only aimed at young people or the general public. Many premium brands, B2B companies, and those targeting seniors now use gamification to boost engagement. Indeed, the effectiveness of this approach, regardless of the audience, lies in its ability to engage universal cognitive mechanisms.

First, the game captures attention. In a content-saturated environment, capturing interest becomes a challenge. However, playful mechanics activate the brain’s reward system, especially through dopamine, which boosts motivation and enhances focus. This neurological activation explains why gamified content holds attention longer than traditional formats.

Beyond attention, this approach stimulates curiosity. It introduces an element of mystery and interaction, two factors that boost user interest and enable interactive formats to outperform traditional advertising content.

In addition, Playable marketing helps generate positive emotions.. According to a TalentLMS study, 83% of users feel more motivated when a process includes playful elements. These emotions promote memorization and brand attachment.

Lastly, such experiences encourage action. Whether it’s completing a form, visiting a point of sale, or sharing an offer, interactive mechanics multiply conversions. Gamification is therefore not just a simple distraction or a tool for brands to diversify their content. It is a powerful engagement driver, provided it is tailored to the targeted marketing audience.

In summary, gamification marketing is effective thanks to the following elements:

    • Capturing attention (through reward and dopamine)

       

    • Stimulating curiosity (mystery and interaction)

       

    • Generation of positive emotions (motivation and attachment)

       

    • Incentive to action (increased conversions)

A gamification marketing strategy tailored to each audience

Not all marketing targets play for the same reasons. Some audiences, often considered less receptive to gaming (seniors, high-income professionals, B2B), can still be fully engaged with the right levers.

The challenge is to understand their specific expectations and adapt the game mechanics accordingly.

Through concrete examples, we will demonstrate that gamification knows no age, status, or industry.

1. Gamification for seniors

Often seen as distant from digital technology, seniors are wrongly considered to be unreceptive to game mechanics. However, their appetite for useful, simple, and interactive content makes them a perfectly targetable marketing audience through gamification, provided the experience is adapted. Clarity, accessibility, and usefulness should guide the design of gamified campaigns aimed at seniors.

The example to follow: Christine Laure

The ready-to-wear brand launched a game called “Vote your shopping list” aimed at its predominantly senior female customers. The goal: to engage the community in selecting the products to highlight, while gathering information about their preferences.

Result: over 28,000 registered participants, with half taking part in the voting. An effective campaign to engage this target audience, refine product recommendations (and enrich the brand’s CRM), as well as strengthen brand loyalty.

christine-laure-game-marketing-targets
christine-laure-game-marketing-targets-mobile

2. Gamified B2B marketing

Often seen as too serious for gaming, the B2B target is nevertheless an audience receptive to gamification. Indeed, decision-makers are often overwhelmed. To capture their attention, Playable marketing can inject emotion into campaigns that are often too rational and help improve the memorization of the advertising message.

A well-designed mechanic helps stand out while collecting qualified data.

The goal: to add value at every step. Playful content (shared, for example, through a serious game) should enrich thinking, simplify the discovery of a service or solution, and refine the diagnosis of needs.

Key takeaway:

  • The approach must remain understated and premium in style.
  • The game must serve a clear objective: lead nurturing, qualification, or appointment scheduling.
  • The call-to-action must be naturally integrated into the playful journey.
legrand-celiane-game-marketing-targets
legrand-celiane-game-marketing-targets-mobile

3. Reaching premium targets through Playable marketing

Often seen as less receptive to gaming, the premium target primarily expects experiences consistent with luxury standards : exclusivity, elegance, sophistication. To engage this audience, gamification must prioritize subtlety over excess.

Immersive formats that emphasize storytelling or stimulate curiosity help increase memorization while respecting brand image expectations. Here, the game offers access to exclusive rewards to extend the brand experience.

The example to follow: Moser & Cie

Moser & Cie has designed a digital campaign in the form of a playful quest.
Internet users had to find clues hidden on the site to answer an exclusive quiz.
The result: a high rate of engagement and an enriched database of qualified users attracted by the brand’s unique universe.

moser-cie-game-marketing-targets
moser-cie-game-marketing-targets-mobile

4. Institutional marketing with a gamification twist

Institutional marketing is often seen as too serious to incorporate gamification elements. However, gamification helps humanize communication and engage audiences that are often less receptive.

By adapting the mechanics to educational content, it is possible to make knowledge more accessible and even raise awareness about complex or sensitive topics.

Local authorities can, for example, rely on serious games such as educational quizzes or simulations to raise awareness within their community about waste sorting or risky health behaviors. In addition to conveying valuable information, the game also becomes a data collection lever that allows the organization to better understand its audience and needs.

club-med-game-marketing-targets
club-med-game-marketing-targets-mobile

How to tailor a gamified campaign to your marketing target

No magic formula: success relies on strategic adaptation to each marketing target. Here are the key elements to adjust to maximize the performance of a playable campaign depending on the audience you want to reach:

Identify the specific barriers and expectations of the marketing target.

Each audience has its own specific barriers and expectations that must be identified beforehand. For example, some targets prioritize simplicity, while others focus on interactivity or social engagement. The choice of mechanics should address these specificities to maximize the impact of the gamified campaign.

Choose mechanics suited to the audience profile.

Simplicity for seniors, challenge for high-income audiences, immediate rewards for families. A platform dedicated to gamification such as Adictiz will make it easier to personalize the message, visuals, and game journey.

    Adapt the advertising message and tone

    The advertising message must speak the language of the target, with an appropriate tone and content. A B2B audience expects useful or value-driven content; a younger audience prefers a more friendly tone focused on shared values.

    Carefully time the release

    The right timing is also a key factor to effectively engage your marketing target. Launching a campaign at the right moment enhances its relevance and audience receptiveness. For example, it should coincide with a strategic peak period (commercial event, product launch) or follow seasonality (back-to-school, summer holidays, etc.)

    Simplify the game journey as much as possible

    Finally, the game journey should remain smooth and simple to avoid any frustration. Intuitive design and clear rules make participation easier and increase conversion chances, especially for audiences less comfortable with digital.

    The power of the game lies in its ability to adapt. A tailored approach transforms gamification into a powerful marketing lever. The challenge is to personalize each playable experience according to the expectations and behaviors of your audiences. Discover Adictiz’s solutions and activate each marketing segment with precision, creativity and efficiency.

    In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

    Gamification for the employer brand

    Gamification for the employer brand

    These days, it’s increasingly difficult to find qualified profiles to strengthen your teams, but also to retain talent within your company. It is therefore crucial for organisations to strengthen their employer brand, not only to boost their attractiveness to candidates, but also to better engage and retain their employees.

    Gamification is a tool that can help create a strong employer brand, at every stage of the employee experience. In this article, we share with you some best practices and concrete use cases for gamifying your employer brand and responding to the HR challenges you are currently facing.

    What is an employer brand?

    Simply put, employer branding is the way companies present themselves to their employees. While a company’s brand image is primarily designed for and communicated to its customers, its employer brand is also aimed at its employees and the talented people who might consider joining its teams.

    It is therefore an organisation’s unique value proposition
    as a recruiter and an employer. An employer brand includes a range of very tangible elements, such as the conditions and benefits that the company offers its employees (salary policy, financial and intangible bonuses, etc.). But it also includes more intangible elements, such as the company culture, the values espoused by the organisation and its employees, the career prospects for both the company and its employees, etc.

    The employer brand is also built around the image that the company conveys through different
    communication tools (career page, LinkedIn profile, presence at trade fairs). But it is also co-constructed by all employees, past, present and future. This involves feedback that they share via their own networks or with a wider audience (on a site such as Glassdoor, for example, but also via their LinkedIn profile, etc.)

    Why consolidate your employer brand?

    The employer brand is a key element in a company’s ability to grow in the long term. The stronger the employer brand, the more likely it will be to attract, engage and retain the best performers in its teams.

    Building your employer brand means you can :

    • Optimise your talent acquisition strategy. The employer brand helps to attract, engage and retain the most talented people. Not only will talent be more likely to apply to a company that enjoys a good reputation as an employer. But they will also be more motivated to give their best to the organisation and will tend to see themselves as long-term employees.

    • Ensure its financial stability. Recruitment is a major expense for companies. In the same way, high staff turnover and positions left vacant for too long can have a negative impact on an organisation’s profitability. The ability to attract and retain the best talent is therefore crucial to productivity and growth.

    • Consolidate your brand image. A company’s ability to offer its employees good working conditions is just as important to its customers. Consumers value responsible brands that respect people, starting with their employees.

    Why gamify your employer brand?

    Gamification, or the introduction of playful elements into a context not traditionally associated with games, is an excellent way of consolidating your employer brand. Here are 3 concrete steps (awareness, acquisition and retention) where this strategy can be a winner.

    1. Gamification to develop an attractive employer brand

    In the same way that gamification can be used by brands to raise their profile with potential customers, it is also an excellent way of capturing and retaining the attention of talented people. By introducing playful elements into its communication materials, a company can communicate more effectively with candidates and convey its values and messages in an impactful way.

    Gamification offers a multitude of mechanisms for conveying information to your target audience, via an interactive quiz, for example. An interactive approach ensures that your audience will pay closer attention and retain the message better.

    For example, many talented young people want to work for companies that share their values. Gamification can be used to communicating and reinforcing the employer’s unique value proposition with candidates. By opting for a Quiz or a Battle, the organisation can communicate its commitments (on work-life balance, sustainable development, diversity and inclusiveness) in a fun and memorable way.

    2. Gamification to optimise your recruitment process

    Gaming can also enable employers to break traditional recruitment codes. For example, organisations can attract talent by sharing gamified job offers. Instead of listing the requirements and tasks of the position to be filled, companies can use gamification to create immersive offers that highlight their internal culture and values.

    By offering a personality test, recruiters can share their expectations in an original way and filter more effectively the profiles that do and don’t suit them. As well as simply standing out from the crowd, gamification is also a profitable strategy for optimising the candidate selection process. Companies can use interactive and fun formats to more effectively identify profiles that match their needs, for example through gamified assessments.

    Rather than relying solely on traditional methods (such as tests or job interviews), the organisation can also offer immersive experiences (role-playing, interactive investigations such as escape games). Combined with traditional assessment tools, these enable us to measure candidates’ potential in action more accurately. But they can also be used to assess less tangible skills (such as soft skills like teamwork, empathy, creativity, etc.).

    Example: The Bizzbee video competition

    The Bizzbee brand proposed a simple challenge: submit your application on video, as originally as possible, and post it on the social networks to gather as many votes as possible from the Bizzbee community. The prize was a CM internship in the social media team and a great atmosphere guaranteed.

    BZB challenge

    3. Games as a means of engaging and motivating employees

    Gamification is also a particularly effective way of engaging employees and building loyalty. In this way, employers can gamify their internal development processes, along the lines of their loyalty programmes. This system, which can include elements such as points and levels, will make it possible to offer teams greater recognition, reward them for their achievements and give them a transparent view of their career development possibilities.

    Edutainment, or learning by playing, also shows the relevance of integrating gamification into vocational training.Employees gain skills while having fun, and have the feeling that they are growing with the company. But games can also be used to celebrate the organisation’s high points (anniversaries, new product launches) and to unite teams around fun experiences ( sports games, creative competitions, solidarity challenges, etc.

    Example: DPD’s Catch All for the Davis Cup

    DPD has set up a ‘Catch-all’ game
    to engage and motivate its employees during the Davis Cup. It was a great success, with over 6,000 games played. The operation was a resounding success, with over 6,000 games played, reinforcing internal cohesion and enthusiasm around this sporting event.

    DPD catch all
    DPD - catch all employer brand

    Conclusion

    Gamifying your employer brand is an excellent way of boosting your company’s appeal and better engaging your candidates and employees. Discover
    our catalogue of playful mechanisms to optimise your employer value proposition and consolidate your internal culture!

    In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

    Reinforcing corporate communication through gamification

    Reinforcing corporate communication through gamification

    According to a Gallup study, only 13% of employees worldwide feel involved in their work. A statistic that underlines the urgent need to improve corporate communication, both internal and external, and human interaction within organisations, particularly by adopting innovative approaches such as gamification.

    Traditional methods of corporate communication are now coming up against major challenges. They are no longer adapted to new communication flows, new ways of working (notably with the rise of teleworking) or new consumer expectations of brands. This can lead to a gradual disengagement of its audience, both internally and externally, and thus to a decline in the productivity and attractiveness of organisations.

    Gamification offers an effective solution to these challenges. By introducing interactive and playful mechanisms into its corporate communications, the company can better address the expectations of its various stakeholders and strengthen their attachment to the group.

    Here are some tips and practical examples of how to use gamification as a tool to transform your corporate communications.

    What is corporate communication?

    Corporate communication encompasses all of an organisation’s communications aimed at both its internal and external stakeholders. It includes marketing campaigns aimed at the company’s customers, as well as exchanges with external partners (suppliers, investors) and, of course, employees/applicants.

    Business communication is therefore a major challenge for organisations, enabling them to maintain good relations and transparent communication with all their stakeholders.

    The various forms of corporate communication include :

    • Public relations: to raise your profile, strengthen your branding or improve your reputation both internally and externally;
    • Crisis communication: to manage the problems the company may encounter, reassure its partners and guarantee its future, etc.

    What are the key issues in corporate communications?

    Corporate communication is a major challenge for companies. It plays an essential role in all aspects of a company’s business and plays an active part in maintaining its attractiveness and therefore its profitability.

    The main challenges in corporate communications include :

    • Building and maintaining a solid reputation and a strong brand identity. Corporate communications help shape the way we perceive an organisation. It helps to differentiate a brand from its competitors and therefore to strengthen its credibility with all its stakeholders.

    • Improving employee commitment and satisfaction. Internally, corporate communication fosters a good corporate culture. It enables the company to communicate its vision, values and objectives more effectively. It is therefore a good lever for mobilising and motivating your teams and strengthening their attachment to the company.

    • Managing crises and change effectively. Corporate communication is essential for managing any crisis or change likely to affect the organisation. Properly orchestrated, it can mitigate the negative impact of problems encountered by the company, reassure customers and mobilise employees to resolve the crisis or adapt smoothly to change.

    • Strengthening relationships and partnerships with stakeholders. Finally, corporate communication encourages collaboration with all our partners, from customers to suppliers and, of course, employees. It allows us to share information, but also to better understand their needs and respond to them in a timely and relevant manner.

    Gamification to boost corporate communications

    Gamification, or the introduction of game elements, is an excellent way of boosting corporate communications. The interactive, playful aspect of gamification enables organisations to better capture the attention of their various audiences, engaging them effectively and enhancing their brand image.

    Gamification to add power to messages

    Companies now have a wide range of channels for communicating with their internal and external stakeholders. They can use email, their website or application, but also social networks to transmit information to their target audiences.

    The whole point of the game is to capture consumers’ attention and give these messages greater impact. The interaction and the original way in which the message is conveyed mean that the information is much more strongly and sustainably integrated.

    Games also improve message retention, making them more memorable. For example, employees are more likely to remember the organisation’s strategic objectives if they are shared via a playable format such as a Quiz.

    The game mechanics can also be used to apply this new knowledge in a fun way (on the ongoing transformation of the organisation or its CSR policy, for example). To do this, the company could offer a Game of Differences, a Memory game or even launch a QWL challenge.

    Example: DPD’s Zero Waste Quiz

    DPD offered its employees a quiz designed to raise awareness of waste reduction. The aim of the operation was to tackle this sensitive subject in a fun and light-hearted way. Thanks to this corporate communication initiative, participants could win prizes (boxes, zero waste kits), reinforcing the commitment to this internal awareness-raising campaign.

    DPD - zero waste quiz - corporate communication

    Promote the brand to candidates, employees and business partners

    Gamification also makes it possible to offer a different kind of corporate communication and therefore to focus the attention of audiences on the company. Gamification offers the ability to make your brand more visible on the market, more attractive, but also more convincing.

    Play mechanisms can therefore be used as part of internal training and employee development programmes. They can also be shared with external stakeholders (investors, partners) to promote the company’s innovations. With consumers, gamification can maximise the time spent with the brand (via a sports game, for example) and highlight its initiatives (sports or cultural sponsorship programmes, etc.).

    Example: The Lidl Voyage in-house game

    In order to reinforce the feeling of belonging to the brand and to highlight the travel offer, Lidl set up a Tiny Wings in 3 different universes. The campaign enjoyed high levels of engagement, with over 10k games played and an average playing time of 5min 15s.

    Lidl - tiny wings travel game

    Boosting stakeholder engagement

    Gamification makes communication media more interactive and attractive. It encourages both employees and customers to actively participate and engage with the company’s content.

    For example, animations can be used to encourage stakeholder participation in company events and initiatives. Gamified communication encourages participation in activities and stimulates the involvement and enthusiasm of participants.

    Overall, gamification helps to create more playful and positive working environments. It injects pleasure and fun back into daily tasks and makes the activities associated with corporate life more enjoyable and rewarding. By offering attractive prizes, the company also helps its partners to feel valued and motivated.

    Example: Lidl’s Made by you Pizza

    Lidl asked its employees to create the brand’s next pizza using a voting mechanism. The activation engaged Lidl employees, who generated 21.6k votes throughout the campaign.

    Lidl - pizza made by you

    Conclusion

    Gamification is a powerful way of boosting your corporate communications? Whether you want to communicate with your internal or external stakeholders, marketing games are extremely effective at capturing attention and engaging with your brand. Discover our interactive gamification mechanisms and tailor them to your corporate culture and strategic objectives!

    In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign