Culture and leisure sector: how can we improve the customer experience?

Culture and leisure sector: how can we improve the customer experience?

Culture is a crucial sector in France, because it helps to preserve our historical heritage and put the country on the international map. But it is also a sector that has suffered from the pandemic.

To revitalise cultural sites and experiences, and improve visitors’ experience of them, marketing gamification is an effective lever to explore. Integrating game mechanisms into areas such as leisure, culture and tourism makes the customer experience fun, interactive and memorable.

Thanks to interactive marketing experiences, visitors to a cultural venue are no longer passive spectators. They are immersed in the history of a venue or behind the scenes of a cultural movement, right from the moment they get in line. They are captivated by the world they are discovering, and are much more likely to retain the knowledge that is being imparted.

In this article, we’re going to look at the ways in which gamification can be a solution to facilitate the discovery of a heritage site or museum. We’ll explain how you can use gamification in an original way to stand out from the crowd and improve the customer experience at your venue or cultural event.

How can gamification improve our experience of culture?

Gamification, i.e. the integration of game mechanisms into an experience is not a new phenomenon. It is already used in marketing, in education and vocational training.

This is a widespread approach in cultural institutions. Which offer their visitors the chance to rediscover a place or a piece of history through gamified experiences (challenges, competitions, treasure hunts or riddles).

The aim is to use these entertaining mechanics for more than just fun. There, the aim is to educate visitors, enhance cultural heritage and improve the customer experience by making the visit more attractive (for younger visitors or those waiting in line).

As we have already seen in the marketing sector, gamification is a very interesting tool to deploy at every stage of the customer experience. It’s a great way of capturing their attention. But also to boost their engagement by multiplying the opportunities for them to interact with the brand.

But interactivity can be a powerful strategy before and after the visit. It can be used to prepare for the visit (by arousing desire or sharing relevant information in a fun way that the visitor will need afterwards). Once the experience is over, gamification becomes a loyalty-building lever, using the data collected during or before the visit, for example, to propose similar/complementary offers to visitors.

Improving the customer experience in culture: 3 use cases for gamification

In a nutshell, gamification is a way of improving the customer experience in the culture by:

  • Creating a real buzz around an experience or event (particularly online)
  • Making a museum visit more fun and memorable;
  • Enabling consumers to reappropriate cultural content;
  • Multiplying interactions between visitors themselves to federate committed communities around a cultural institution.

Whether it’s an interactive game, a treasure hunt, an augmented reality digital tour or a photo competition, culture and leisure operators have no shortage of ways to gamify and therefore improve their customer experience.

Here are 4 use cases to inspire you.

Wait marketing before a visit or cultural event

Wait marketing is based on the use of digital tools to animate an audience before the launch of a new product or in the queue at a cultural event. It is a lever particularly used in certain sectors where consumers have to wait in a waiting room (particularly in the medical world), but also in events.

The aim is to optimise the user experience before it even begins and to make the most of customers’ waiting time. This time can be used to display relevant information prior to a visit, for example; but above all, wait marketing can transform this tedious moment into a pleasant and entertaining one.

Before the visit begins, or before the artists take to the stage, the cultural institution can, for example, broadcast a quiz on a large screen. It’s a great way to keep visitors waiting while testing their knowledge and skills. by teasing out what would happen next.

For the Paris-Roubaix race, the Haut de France region set up an Outrun game to immerse participants in the heart of the sporting event.. The campaign engaged the public and recruited qualified leads by means of an entry form for a competition to win attractive prizes (goodies, etc.)

Example: improving the customer experience

Geocaching: turning a walk into a treasure hunt

Geocaching is a practice that combines the principle of treasure hunting with new technologies. It offers a unique and entertaining way to explore a territory or cultural site.

Using a smartphone and a series of clues, participants are tasked with finding ‘geocaches’ hidden along a footpath, in a neighbourhood or even in a town. This interactive game is a highly effective way of enhance the value of your location, reveal little-known or forgotten sites, and improve the customer experience.

In the tourism sector, geocaching allows travellers to collect points for the monuments they visit, or for sites observed. The more points they have, the more rewards they can receive to encourage them to return or share their experience with friends and family.

Interactive tours to attract young visitors to the museum

Interactive or augmented tours can be experienced both physically and online. In addition to a guide, visitors interact with a digital device (a smartphone or tablet for example) through which they can take part in a game.

The Royal Museum of Mariemont in Belgium, for example, has set up a tablet video game called ‘The Ferryman’. Aimed at the very young , this interactive game showcased the museum’s Egyptian collection. Children had to find hidden objects, solve riddles and complete levels. This fun format was ideal for introducing them to Egyptian mythology in a more immersive and entertaining way.

Outside museums, digital walks also combine education and fun. Mobile applications can, for example, enable visitors to take part in quizzes to find out all they need to know. The use of QR codes will also make it easier to display these interactive animations in key places. It’s an excellent way to visit without getting bored, but also to remember important information more easily.

Conclusion

Gamification and expectation marketing are two powerful levers for improving the customer experience in the culture and leisure sector. They enable you to engage your audience at every stage, from discovery to loyalty. To make your cultural venue more attractive, don’t hesitate to use our interactive game mechanics!

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

Beauty marketing: 3 innovative ideas to remember

Beauty marketing: 3 innovative ideas to remember

Beauty is a sector that has always reinvented itself. Even during the pandemic, when we were all stuck at home or forced to wear masks, brands redoubled their creativity to adapt their beauty routines and products.

But beauty is also an ultra-competitive sector. Les nouveaux arrivants ont du mal à se faire de la place. De nombreuses marques ont émergé sur le créneau de la beauté naturelle et des produits bio. Mais l’offre est de plus en plus saturée et les consommateurs submergés sous les publicités.

To stand out from the crowd, beauty marketing needs to be innovative and original. By getting closer to their community of customers and relying on more authentic and playful campaigns, companies have the opportunity to reinvent themselves and win over new consumers.

Here are 3 innovative marketing levers to explore to boost visibility and conversion.

Marketing idea no. 1: Leveraging the community in the beauty sector

The beauty sector is fiercely competitive. Brands have to compete creatively to stand out from the crowd. One of the first levers they can use to stand out in beauty marketing is the community. Building a community of committed and loyal customers is one of the best barriers to entry that companies can create.

Co-creating in beauty through gamification

This co-creation process can be duplicated by sharing surveys on social networks to its audience. This will enable brands to better understand their customers’ expectations and consumer trends.

Another interesting mechanism: the swiper. Popularisé par des applications de dating comme Tinder, le principe consiste à swiper vers la gauche ou la droite pour choisir le look de make-up que l’on préfère. C’est un bon moyen pour les marques de identify the desires of its audience.

Interactive experiences to stand out from the crowd

Offering interactive advertising experiences as part of marketing campaigns also means :

  • gain visibility. Notamment grâce à l’engagement de ses fans sur les réseaux sociaux ;
  • generate authentic content. Il permettra de créer un lien de confiance avec ses prospects (via l’UGC, soit les publications partagées autour des produits de la marque par ses clients) ;
  • co-create innovative products that really meet the expectations of their market;
  • recruit new customers by leveraging the power of brand ambassadors;
  • build customer loyalty by creating a much more human and authentic relationship between the brand and its users.

Many start-ups in the beauty sector have banked on the community as their main marketing lever. One example is the brand Respire. She has managed to build up a core group of fans during its crowdfunding campaign. Its customers were its first investors and now act as powerful ambassadors for the brand and its products.

Another inspiring use case is that of Nide.co. The beauty brand co-creates all its products with its community of customers. It is they who suggest new ideas, based on the needs they encounter (and which are not yet being met by other brands). Each idea is then put to the community for a vote. In this way, the brand ensures that it has a solid demand for each new product before it even begins to be produced.

Example-marketing-beauty

Marketing idea no. 2: Prioritise personalisation and inclusiveness

The trend in the beauty world is towards personalisation and inclusivity. To compete with the big beauty brands like Sephora and L’Oréal, newcomers are increasingly focusing on specific niches. In this way, they address market segments that are often ignored by the market leaders. It’s an opportunity to win over ultra-committed customers who have long felt shunned by the more established brands.

It’s a strategy that singer Rihanna’s brand has applied. Fenty Beauty made a name for itself right from the start with its ultra-varied foundation palette. The brand aimed to appeal to women of all complexions, from the fairest to the darkest.

Another beauty brand that has managed to stand out thanks to this marketing idea of beauty is MÊME cosmetics. L’entreprise a en effet décidé de s’adresser spécifiquement aux femmes souffrant du cancer du sein. Elle leur propose des produits naturels et qui répondent à leurs besoins dans cette période délicate de leur vie.

Customisation is another way of addressing very niche needs while continuing to offer a wider range of products.

Many of the major generalist brands offer their new customers the chance to take a quiz. Il peut prendre par exemple la forme d’un gift finder. Il permet de trouver le cadeau idéal en collectant des préférences. Ce dernier fait office de diagnostic pour cibler leur type de peau ou de cheveu. La marque peut ensuite proposer des produits qui répondent mieux aux besoins de chaque client.

Gamification to collect customer data

Gamification is a particularly important lever here for collecting data in a fun and intuitive way. Users are invited to share personal data via a game or interactive format. They are all the more encouraged to share reliable and accurate information as they will be the first to benefit from it. In exchange for their answers, they will receive highly relevant recommendations. Customers can also benefit from vouchers to use on a personalised selection of products.

Marketing idea no. 3: Implement a coherent omnichannel marketing strategy

The way we discover and buy beauty products has changed dramatically. Nowadays, we no longer follow the advice of the muses but influencers that look like us. In the same way, we don’t necessarily buy our make-up in shops, but directly online.

Brands that want to stand out from the crowd in beauty marketing will need to succeed in creating an omnichannel experience (both digital and physical). They will be able to engage their prospects online thanks to interactive playable marketing.

For example, Showroomprivé has set up a Click & Win with a wide choice of prizes to highlight the new La Roche Posay serums. The activation attracted over 69,000 subscribers to this 100% winning activation, giving the product great visibility.

beauty marketing-example

For customers who prefer to try out a product before buying it, a drive to store strategy will enable online marketing to be stepped up. Beauty brands will be able to capitalise on in-store events (with influencers, for example) to generate traffic to their physical points of sale. On-site competitions, via an interactive terminal or using Scan&Play, will make the retail experience more fun for consumers.

Conclusion

Engaging and retaining an audience has become a major challenge for brands in the beauty sector. To stand out from the crowd, they need to adopt new marketing ideas to make their branding more appealing to new consumers. Gamification will enable them to respond to all the main challenges they face (visibility, community engagement, personalisation through data collection and omnichannel activation).

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

Cookieless world: getting to know your audience in a different way

Cookieless world: getting to know your audience in a different way

Cookies have been created to improve the user experience of websites. their main use is to enable companies to collect data on their users as they browse. So they can gain a better understanding of the audience they are targeting and the way in which they it interacts with their content.

The problem is that the use of cookies has also raised a number of concerns, particularly with regard to the privacy of Internet users. In recent years, web browsers and regulators have taken stpeds to limit heir use and protect users. This is known as the cookieless world (a future era without cookies).

The end of third-party cookies has been announced for the second half of 2024. Google is therefore preparing to separate itself from this fundamental element for the brands that use it to optimise their advertising and cusotmer experience.

So what does this cookieless world look like? And what are the alternatives for continuing to understand your customers’ expectations? Here are a few avenues to explore to optimise your data collection strategy in this new world.

Google speeds up the advent of a cookieless world

Everyone is talking about it, but the much-heralded cookieless world has been slow to arrive. Google has repeatedly postponed the deletion of third-party cookies , with the aim of relaunching the process in 2024. On 4th January 2024, the American giant began testing a new tool, “tracking protection”, which aims to limit the tracking of users from site to site.

In fact, only a small percentage of Chrome users have already switched to a third-party cookie-free environment.. Dans les mois à venir, cette première phase de test sera étendue à un plus large public. Mais d’ici là, les entreprises ont encore peu de visibilité sur les effets de cette protection contre le suivi.

According to Google’s teams, the definitive deletion of third-party cookies should take place in the second half of 2024… Provided, however, that all remaining concerns are resolved. it has to be said that companies in all sectors of activity are still little or unprepared for the end of cookies. Not to mention governments, which are worried about the impact of this cookieless world on competition.

Businesses are therefore expecting access problems. Sites that do not function without thirs-party cookies may no longer be accessible. Google is also trying to reassure them with this first phase of the “more private web”. It announced that it would provide “the tools needed to make their online operations and experiences successful, so that high-quality content remains freely accessible”.

The challenges of a world without cookies

Cookies have always been a valuable tool for tracking user behavior and to attribute conversions to specific marketing campaigns. however, with increasing privacy concerns and the growing use of ad blockers, cookies are becoming less effective.

As the worlds moves towards a cookie-free future, marketers face new challenges in understanding and reaching their target audiences, optimising their data collection and advertising targeting.

Cookieless world: the problem of attribution

Attribution is one of the main challenges facin brands in a cookieless world. It refers to the process of identification of the marketing channels or contact points that have led to a conversion or the completion of an action desired by the company (such as signing up for a newsletter).

Without cookies, it can be more difficult to track users across all devices and browsers. Above all, it is more difficult to attribute conversions to specific campaigns or marketing efforts. Companies will therefore lack the data they need to optimise their strategy when it comes to targeting the channels most likely to convert their prospects.

The end of behavioural data

Another challenge for attribution in a world without cookies is the toss of granular data (or behavioral). Cookies enabled companies to track user behavior at a very precise level. They could identify which pages they had visited, the time spent on each of them and the actions they had taken.

Without cookies, it becomes more difficult to identify contact points and CTAs that generate the most on-site conversions. But it also makes it harder to target the firctions that may be causing the brand to lose out on commercial opportunities.

A world without third-party data

Finally, the end of third-party cookies also marks the end of third-party data. Third-party data is collected and shared by other companies.

Yet this data is generally used to optimise advertising campaigns aimed at a specific audience. For example, a retailer might use this type of data to send ads to users who have recently searched for a product or who have shown an interest in a product category.

Adopting intelligent marketing to collect proprietary data

With the disappearance of cookies, marketers will have to rely on other methods to identify users and understadn their behavior. What may appear to be a colossal challenge to overcome will prove to be so in the long term, an opportunity to optimise your data collection strategy.

Companies will therefore have to implement new tools to collect more reliable and complete proprietary data.

Gamification to collect first party and zero party data

Companies can focus on collecting data voluntarily shared by their customers and prospects (also known as zero party data and first party data).). En collectant des données directement auprès de leur audience, les spécialistes du marketing peuvent mieux comprendre leurs préférences et leurs comportements. Ils peuvent ensuite cibler leurs campagnes marketing plus efficacement.

Companies can also work to develop data collection practices that are more transparent and ethical. The use of interactive levers such as marketing games. makes data collection funnier. But it also introduces a stronger bond of trust between the brand and its customers.

Explore alternative identifiers

As third-party cookie disappear, advertisers are exploring alternative identifiers to track user behavior. These may include email addresses, device identifiers or even hashed data.

Be careful, however, to respect user confidentiality and existing regulations. Generally speaking, advertisers will have to learn to strike the right balance between personalising their marketing campaigns and respecting their customers’ privacy.

Unify data from several sources

Tools and techniques also exist to extract and unify data from several sources. The whole point of these solutions is to make it easier to collect and analyse behavioural data across all the channels used by customers. Then they can be activated more effectively to create and distribute advertising campaigns in the right place and to the right people.

Conclusion

While the transition to a cookieless world can be a complicated time for marketers, it also provides an opportunity to reassess their data collection strategy. By adopting less intrusive and more participative solutions and strategies, you can get to know your customers better and retain their trust.

Discover our interactive marketing experiences for collecting first party and zero party data in complete transparency!

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.