Engagement, activation, loyalty: how healthcare players use gaming to perform

Engagement, activation, loyalty: how healthcare players use gaming to perform

Faced with increasingly demanding patients and a system in flux, healthcare players must reinvent their engagement levers. What if gaming were one of the keys to activating, involving, and building loyalty.

Mutual insurance companies, laboratories, parapharmacy brands… more and more players are integrating gaming mechanics into their marketing campaigns. The objective: to inform, engage, and build loyalty, without compromising credibility.

In this article, we focus on the concrete uses of healthcare gamification. But also, the levers to activate at each stage of the customer journey as well as the keys to building an experience. One that is effective, relevant, and aligned with the sector’s challenges.

Gamification as a lever for activation and conversion in parapharmacy

In a sector like parapharmacy, direct promotion must be reinforced by other marketing levers to perform. It becomes essential to offer useful and engaging experiences to capture attention, while highlighting product benefits.

Healthcare gamification can address this challenge. By integrating educational content, personalized advice, and commercial benefits into a single journey, it allows for the creation of a more qualitative link with the consumer.

This is the choice Oral-B made with a co-branded interactive campaign focused on children’s oral hygiene. The system was based on a playful survey, designed to collect data on brushing habits. The result: targeted recommendations and adapted incentives (discount coupons, Disney gifts).

This type of activation makes it possible to strengthen customer knowledge and enrich the CRM for future activations. But also to generate qualified traffic to the e-commerce site or physical points of sale. Gaming then increases conversion, without harming the credibility of the healthcare discourse.

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Interactive animations to gamify customer journeys in the mutual insurance sector

In a context of growing economic pressure and rising healthcare spending, mutual insurance companies face a double challenge: better controlling costs while strengthening relationships with increasingly volatile and unengaged members.

To address this, prevention is becoming a major strategic lever , not only to limit reimbursements linked to avoidable pathologies, but also to enhance their role in providing daily support. However, they must still succeed in capturing the attention of policyholders and encouraging them to adopt healthier behaviors.

Healthcare gamification is establishing itself as an effective lever for transforming journeys often perceived as restrictive into engaging and educational experiences.

Whether it involves enrollment journeys, health awareness campaigns, or loyalty programs, interactive mechanics make it possible to involve the user throughout the life cycle. Online quizzes, challenges, scoring, or rewards reinforce message retention and encourage virtuous behaviors.

This is the approach chosen by Alan with its Alan Play initiative. This playful platform brings together a series of games and interactive activities centered on mental health, nutrition, or sleep. The goal: to engage policyholders on complex subjects with an accessible tone, without ever sacrificing the rigor of the content.

By integrating game mechanics into their journeys, mutual insurance companies develop a more active relationship with their members. The result: more engagement, more effective prevention, and therefore better economic performance.

Playful co-branding at the service of healthcare partnerships

In an ecosystem where trust, education, and visibility are key, partnerships between healthcare brands allow for the pooling of strengths: scientific expertise on one side, and proximity to audiences on the other.

Gamification allows these campaigns to be transformed into true engagement levers. Indeed, it makes the user experience interactive, which allows for:

  • better attention capture,
  • simplifies transmitted messages,
  • and boosts adherence to best practices.

This is the principle behind the “My health depends on my microbiota”initiative, conducted jointly by PiLeJe, GSK, and Biocodex. Centered around a contest and informative content, the campaign raises awareness about the importance of the microbiota while promoting products related to digestive comfort. All of this in a playful, accessible, and encouraging format.

Another example: the “Wake up in shape” game designed by Arkopharma with Giphar pharmacies. Through a short interactive experience, users learn to identify sleep disorders and receive personalized advice, combined with a product recommendation and an exclusive offer.

How to combine playful engagement and scientific posture in a healthcare gamification campaign?

In the e-health sector, an effective gamified campaign relies on a subtle balance: capturing attention without weakening the credibility of the message. Several levers can be activated to achieve this.

1. Understanding your audience’s needs

Before designing a gamified experience, it is essential to identify the expectations and motivations of your audience. Interactive mechanics such as Quizzes, Tests or Surveys allow for the collection of useful behavioral data: health concerns, awareness levels, and consumption habits. These insights guide the construction of a more targeted message, facilitate segmentation, and reinforce the consistency between the game and the communication objectives.

2. Setting clear boundaries for your e-health game

Healthcare gamification must neither downplay medical issues nor turn the user into a mere marketing target.

To achieve this, it is recommended to:

  • Ban unjustified medical claims,
  • Avoid overly directive mechanics,
  • Not turn the game into a medical diagnosis.

These safeguards must be integrated from the design stage and at every step of the e-health game to ensure it respects the ethical rules specific to the sector, while also reinforcing the organizer’s credibility.

3. Adopting design best practices for a health related contest

For a health gamification campaign to be perceived as legitimate, every element must be thought out with rigor.

  • The tone must remain neutral, factual, and educational, without falling into sensationalism.
  • The visuals must clearly illustrate the messages without caricature or excessive simplification.
  • The vocabulary used benefits from being accessible, while maintaining a certain level of precision to respect the health stakes involved.

It is also essential to ensure consistency between the graphic universe, the game mechanics, and the messages transmitted. For example, an animation on cardiovascular prevention should not be accompanied by overly playful visuals that could undermine the credibility of the subject. Integrating verifiable references, relying on recognized medical sources, or co-constructing content with industry professionals will also reinforce the perceived credibility.

Finally, thinking mobile-first, limiting the number of steps, and testing the journeys in advance make it possible to maintain a good level of engagement without sacrificing the clarity of the message.

4. Tracking the right indicators for a health gamification campaign

E-health game KPIs must go beyond mere participation volume. It is therefore recommended to also measure:

  • the completion rate to evaluate the actual engagement of users until the end of the game journey
  • the conversion rate (coupon, purchase, membership) to measure the direct impact on expected behaviors
  • but also the opt-in rate to quantify the number of participants agreeing to stay in touch
  • the data provided to analyze the richness and quality of the information collected
  • qualitative feedback on the experience to gather user impressions, satisfaction levels, and suggestions to optimize future campaigns.

These indicators provide a complete vision of the effectiveness of the system, both on a marketing and educational level.

In the healthcare sector, gamification opens up new ways to activate, convert, and build loyalty without distorting the messages. When well thought out, it makes it possible to capture attention, enrich customer knowledge, and encourage good behaviors, all while strengthening your brand image.

If you are looking to engage your audiences with more interactive, educational, and memorable journeys, all that remains is to customize the playful mechanics offered by Adictiz. They will allow you to create campaigns that are compliant, high performing, and adapted to your e-health challenges.

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Back to school communication: 4 examples to suit your objectives

Back to school communication: 4 examples to suit your objectives

Back to school is a crucial time for brands. Everyone wants to capture the attention of consumers, but only those with the right marketing strategy will stand out from the crowd!

With budgets back in hand, new purchasing intentions and the start of the sprint towards the end of the year, the strategic stakes are enormous. Provided you know where to focus your efforts. So how do you get your fourth term off to a good start and maximize the impact of your back to school communications? In this article, we share concrete advice, inspired by examples of campaigns that worked.

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The major marketing challenges of the back to school season

September is a key time for brands. After the summer break, it’s a time of renewal, with shoppers returning to their usual patterns of consumption. For companies, it’s also a time to finalise their strategies for the last quarter, as the competition for customer’s attention intensifies.

Here are the main marketing issues that brands need to anticipate to maximize the impact of their back to school sales operation.

1. Boost brand awareness and generate new leads

After the summer, brands need to reconnect with their audience and attract new prospects. This is an ideal time to launch brand awareness campaigns, particularly via social networks, display advertising and influencer partnerships.

The statistic to remember: Nearly 4 out of 5 French people (79 %) are planning to change their shopping habits for the back to school season.

The marketing action to launch: a marketing campaign on social networks with an interactive and engaging format to maximize the brand’s visibility.

An example to follow: For its “Back to School” campaign, SFR relied on the Match 3 mechanic to promote the start of the new school year. This addictive game recruited over 4,200 leads and generated 38 games played per participant. The Adictiz Ads media campaign generated a 98% response rate, an essential factor in the game’s visibility.

SFR - Match3 - Back to school communication

2. Refine customer knowledge to improve future marketing campaigns

September is a good time to collect customer data (via Surveys or interactive Quizzes, for example). This enables brands to better understand the needs and expectations of their audience. They can then better target their future marketing campaigns and maximise their return on investment (ROI).

The statistic to remember: 83% of consumers say they are willing to share their preferences with a brand in exchange for a personalised experience. And brands that exploit first-party data generate 2.9 times more revenue.

The marketing action to launch: Brands can, for example, share an interactive Personality Test on their site to better understand their customers’ interests and needs. Customers will then be redirected to relevant product pages or automatically retargeted by email with targeted offers.

An example to learn from: The interactive quiz shared by MaGare+ as part of its back to school game enabled the company to collect valuable data on its audience. For example, it has been able to identify the station services that are most likely to be of interest to its customers.

MaGare+ - back to school survey

3. Capitalize on purchase intentions to improve conversion

With the return to school and work, consumers are on a buying spree. Whether for school supplies, clothing, electronics or services, brands have a window of opportunity to convert these intentions into sales or customer account creation.

Key statistic: At the start of the new school year, families spend an average of 304 euros per person.

The marketing action to launch: Consumers are more likely to make a purchase or create a customer account in exchange for a discount or reward. Brands can boost their conversion rate by proposing an attractive welcome offer (a discount on the first order) or by distributing discount coupons via a 100% instant win.

An example to follow: For the back to school season, Kiabi launched a campaign focusing on lead generation and conversion, giving participants the chance to win attractive prizes, including shopping vouchers. Thanks to media coverage via Adictiz Ads, the operation recorded an opt-in rate of 68%, testifying to participants’ commitment to the brand and the effectiveness of the campaign.

Kiabi - scratch off game back to school communication

4. Building loyalty and preparing for the last quarter of the year

The last quarter of the year (Q4) is crucial, with events such as Black Friday, the autumn sales and the festive season. Building customer loyalty from September onwards maximises sales during this strategic period and considerably reduces the budget for future marketing campaigns.

The statistic to remember: A loyal customer spends on average 67% more than a new customer (Source: Harvard Business Review). Not to mention that attracting a new customer costs five times more than bringing one back.

The marketing action to launch: to boost your retention rate, there’s nothing better than an innovative loyalty programme. This will encourage consumers to buy from the brand by giving them access to more attractive discounts or previews of Black Friday offers.

An example to follow: In 2021, Decathlon has decided to transform its traditional loyalty program into a more inclusive offering, allowing customers to collect points through various actions (in particular their interactions with the brand) and no longer just when they make purchases. The catalogue of rewards has also been expanded, giving program members the opportunity to spend their points at partner stores.

3 tips for a successful commercial operation during the back to school season

To maximise the impact of back to school communications, brands need to put the right strategy in place. Here are three tips for optimising your sales operation and achieving concrete results.

1. Identify your objectives and your target’s needs

An effective back to school marketing campaign must therefore be perfectly tailored to the expectations of its audience. To achieve this, brands need to collect data upstream. Marketing games will enable them to analyse the preferences and behaviour of consumers in greater detail, so that they can better qualify their leads.

2. Stand out from other advertising campaigns

The back to school period is therefore a time when consumers are very much in demand. Brands therefore need to focus on engaging formats and attractive prizes to capture attention. Playing on emotion and storytelling is also a good way of resonating with the aspirations of their community.

3. Use omnichannel marketing to maximize the impact of your back to school sales campaign

Consumers are constantly switching from one channel to another. They consult a product on mobile, read a review on social networks, then finalize their purchase in-store. A coherent omnichannel strategy can support this journey and multiply points of contact. To achieve this, brands can communicate both online and in their physical outlets, offer drive-to-store operations, and also explore co-branding.

The key to a successful back to school campaign is a strategic approach that combines personalisation, engagement and channel diversification. By targeting your objectives carefully, you can create an effective campaign and maximise your chances of capturing and converting your audience. All you have to do to take action is choose from our range of marketing games!

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From the screen to the enclosure: the gamification strategy at ZooParc de Beauval

From the screen to the enclosure: the gamification strategy at ZooParc de Beauval

In a particularly dynamic French tourism market (100M tourists), the competitiveness of a brand or chain depends on its ability to maintain a continuous link with its visitors, well beyond the visit itself. Faced with a seasonality and fundamental challengesanimal welfare, biodiversity preservation, raising public awareness – zoological parks must evolve their communication toward a more sustainable dialogue.

A triple objective:

  1. Recruiting: collect qualified data (opt-in) to limit the intermittence of the activity.
  2. Engage: animate communities all year round, beyond the highlights.
  3. Raising awareness: promote the park’s actions in an educational and entertaining way.

Gamification provides an effective response to these three challenges. By integrating game mechanics into its marketing strategy, the ZooParc de Beauval transforms every digital interaction into a double lever: engaging relationships and raising awareness of biodiversity.

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ZooParc de Beauval: a year-round gamification player

Nearly one French person in three visit a zoo every year. In this competitive family business, standing out from the crowd requires an innovative relational strategy.

ZooParc de Beauval is France’s most visited zoological park, with 1.9 million visitors in 2024. But its ambition goes far beyond the physical visit. The park aims to :

  • maintain a relationship with its audience all year round,
  • generate traffic to the website and box office
  • enrich your CRM base with qualified leads.

To orchestrate this strategy, ZooParc de Beauval is deploying continuous gamified activations with the Adictiz platform.

Interactive mini-sites accessible on mobile, social networks, the website or via QR codes multiply the points of contact. The objective is transversal: to combine education, emotion and marketing performance in each activation.

Key operations at ZooParc de Beauval

ZooParc de Beauval’s gamification strategy has been rolled out across several events throughout the year, enabling us to reactivate the audience while targeting the company’s strategic objectives (acquisition, engagement, conversion, loyalty, etc.).

Attracting a new audience: the “Tour de France” wheel of fortune

To celebrate its 45th anniversary, the brand deployed a Wheel of Fortune during the Tour de France. This mobile-first operation distributed via QR code in the Tour Caravan generated impressive results:

 

  • Engagement score: 164,000 visitors,
  • Conversion: 31,000 clicks to the site.
beauval-tour-de-france

The prizes on offer covered a wide spectrum: discounts, free admission, VIP experiences and stays. The aim was to reach new audiences beyond the park’s regular visitors. The connected offline system was also perfectly aligned with the ZooParc’s family-friendly, accessible DNA.

This campaign illustrates the power of gamification for lead generation. An opt-in rate greater than 50% far exceeds industry standards. Participants are more willing to share their contact details in exchange for a fun experience and attractive rewards.

Creating emotional closeness: the “Which panda sleeps in you?” test

For instance, the personality test “Which panda sleeps in you?” generated 30,300 visitors and 21,200 registrations. The immersive format featured a draw with exclusive prizes VIP guided tour and free admission.

The objective went beyond simple data collection. By using these mechanics, the park aimed to relational engagement and deepening customer knowledge. The “feel good”, conversational format strengthened the emotional bond between visitors and the world of pandas, the park’s emblematic animals.

Furthermore, the 3,800 clicks generated to the site demonstrate the effectiveness of this format for generating qualified traffic. Participants who discover their “panda profile” develop a personal connection with the world of the park, which promotes conversion and long-term loyalty.

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Boosting traffic during peak seasons: the “en route to Beauval” outrun

Another example is the “Outrun” campaign featuring a family on their way to the park. This operation generated 116,000 visitors and 4,800 clicks. Visual storytelling and immediate mechanics maximized engagement: participants easily identified with this family on their way to a day of adventure, and the prizes on offer (stays, tickets) directly encouraged conversion at the ticket office.

beauval-outrun

This campaign illustrates gamification’s ability to transform peak visitor numbers into usable CRM data to animate off-season audiences.

Create an event around a new feature: the Mega Jump “arrival of the golden monkeys”.

The arrival of the golden monkeys at ZooParc de Beauval in April 2025 was accompanied by an arcade game, the Mega Jump. This activation generated 65,000 visitors, 43,000 registrations and 7,000 clicks to the site – the highest opt-in rate of all the brand’s campaigns.

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This result can be explained by the combination of an eagerly-awaited novelty and an addictive mechanic. But the operation also had an educational dimension: participants discovered the specific features of this rare species in an interactive way, reinforcing the ZooParc de Beauval’s mission to raise awareness.

Why gamification works for ZooParc de Beauval

The alignment between gamification and the animal world is a natural one. The ZooParc de Beauval’s family-friendly, fun and educational positioning lends itself perfectly to game mechanics. Visitors expect the entertainment and wonder. Gamification extends this promise beyond the ZooParc.

The exchange of value remains clear. Participants receive entertainment, a chance to win attractive prizes and an experience that strengthens their bond with the ZooParc. In return, they share opt-in qualified data. This transparent reciprocity generates a high rate of engagement.

Gamified campaigns record a 100-150% increase in engagement than traditional marketing approaches. The experiences on offer are simple, fast and perfectly integrated into the animal world. Participants can play in just a few minutes from their smartphone. This accessibility maximizes participation and boosts virality.

The high social potential of playful mechanics amplifies these performances. In fact, participants are encouraged to share their experience (results, winnings) on social networks. In this way, the company can extend the reach of its communications and reach a wider audience organically.

An ongoing relationship strategy with measurable results

The figures speak for themselves. The brand’s gamified campaigns boast opt-in rates greater than 50%, well above tourism standards. With each activation tens of thousands of qualified clicks are generated towards the website and ticketing service.

But the performance doesn’t stop there. This strategy of regular events feeds the CRM on an ongoing basis.

Campaign after campaign, the ZooParc de Beauval:

  • refines its knowledge of its visitors,
  • captures precise interest signals that enable it to fine-tune its offer and better calibrate its communications;
  • maintains a year-round link with its audience, even in off-peak periods, strengthening loyalty and boosting the rate of new visits.

Gamification also plays a key role in conversion. Participating in interactive experiences and earning rewards creates a real proximity with the brand. Players can easily project themselves into the brand’s world, encouraging them to plan their next visit and book a stay.

Over time, play has become a pillar of the park’s relational strategy. Each activation creates an interaction that nurtures brand loyalty: an exchange, qualified data, a good reason to come back. By creating this digital bridge “from the screen to the paddock”, ZooParc de Beauval is proving that gamification can lastingly transform customer relations in tourism to stand out from the competition.

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your marketing goals