Music marketing: engaging audiences through gamification

Music marketing: engaging audiences through gamification

The music industry in France generated €920 million in revenue last year, driven by streaming, which accounts for nearly 80% of the market’s income.

Streaming platforms, social media trends, new consumers habits and the eventisation of tours… In this landscape, traditional marketing mechanisms are showing their limitations. To promote a musical project, boost an artist’s profile or connect with audiences, it is becoming essential to explore new avenues.

Gamification is establishing itself as a strategic promotional tool. Immersive, customisable and interactive, it engages fans at every stage of the project: teasing a release, activating a fanbase or boosting sales.

This article sheds light on the uses of music marketing through gamification. Concrete advice, use cases and best practices will help you imagine impactful campaigns.

The challenges of music marketing

The music industry is undergoing a transformation driven by changing consumer habits. Streaming dominates the market with its own performance metrics, which differ from those of the record industry. Editorial playlists are becoming drivers of visibility, but access to them remain uncertain.

In this context, the market is saturated. Every day, 49,000 new tracks are added to Spotify. Profiles emerge via social media, competitions or other industries (cinema, reality TV). As a result, artists must capture the attention of volatile, highly sought-after audiences.

Expectations are changing. Storytelling is becoming central. Fans no longer follow a voice or a style, but an identity, a story. Concept albums, documentaries and controversies about authenticity (through accusations of industry plant) reinforce the need for a sincere connection.

Finally, the financial situation is becoming increasingly complex for those involved in music marketing. Monetisation through streaming remains limited. It is necessary to explore other avenues, such as brand partnerships, merchandising, and placements in music videos.

How gamification in music marketing helps engage audiences better

Gamification involves incorporating game mechanics into campaigns to stimulate interaction and engagement. In the music industry, it can transform a promotional moment into an interactive experience. Contests, quizzes, challenges and treasure hunts reinforce attention, extend exposure time to a project and create a bond with fan communities.

1. Teaser for a new musical project

The teaser phase is crucial in preparing for the release of an album or single. In a highly competitive environment, capturing the public’s attention ahead of time helps generate a spike in interest right from the launch. Gamification transforms this anticipation into an active experience.

For the release of her album Nonante-Cinq in 2021, Angèle shared clues and coded visuals on her social media accounts, sparking engagement from her community through collective interpretations. This strategy helped maintain fan interest and strengthen their attachment to the artist’s visual and musical universe.

Best practices for music marketing:

  • Focus on interactive mechanics suited to teasing: a hunt for clues across different channels (website, social media, clips) to guess the album title or find Hidden Objects in an album sleeve.
  • Build a narrative around the game, linked to the universe or message of the project
  • Reward participants with exclusive content or priority access to the future album.
  • Increase the number of entry points (social media, ad campaigns, label website) to attract different segments.

2. Promoting a music release

The release of a single or album requires maximum visibility from day one to boost its visibility on streaming platforms. Gamification can help create an experience around the launch, while encouraging people to discover the project.

A playable marketing format fits perfectly with this type of campaign. By offering a fun game (such as a Memory game or Interactive Quiz) before redirecting users to Spotify, Deezer or Apple Music, this approach increases the chances of people listening to the music.

Example: The band Coldplay incorporated a mini-game into its Music of the Spheres launch campaign, allowing fans to immerse themselves in the world of the project before being redirected to streaming platforms.

Best practices for music marketing:

  • Adapt the design and tone of the game to the aesthetic of the music game.
  • Include a link to streaming platforms at the end of the journey to boost streams.
  • Add a reward (such as exclusive content) to increase participation and engagement rates.

3. Engage audiences before, during and after a concert at the festival

Gamification can be a powerful tool to use during a music event such as a concert or festival. Before the event, organisers and artists can spark curiosity and manage expectations with attractive competitions.

Example: During the Black Eyed Peas tour, a campaign launched by orange and M6 Music offered a vinyl-shaped Wheel of Fortune to win tickets. This immersive mechanism engaged fans before the concerts.

During the event, wait marketing can be used to entertain spectators before the concert starts via QR codes displayed on screens or physical media (totems, wristbands). these fun activities – quizzes, logo hunts, prize draws – enhance the experience and prolong interaction.

After the event, a photo contest can reignite engagement by encouraging user-generated content (UGC). Participants are invited to share their memories of the concert to win products or backstage access at the event.

Best practices for music marketing:

  • Adapt the mechanics to the location and timing (queue, exit pause).
  • Careful design immerses visitors in the artist’s world and prolongs the experience.
  • Share the event on social media to engage fans who couldn’t make it.
M6music - wheel of fortune music marketing

4. Associating a artist’s image with that of a brand: the co-branding strategy

In a context where artists and brands share common areas of expression (values, lifestyle, audience), co-branding is becoming a win-win strategy. Brands have every interest in associating themselves with the launch of a project that allows them to strengthen their image and increase their visibility. For their part, artists benefit from the logistical, financial and promotional support of brands. This amplifies the reach of their work. Gamification reinforces this synergy by making the collaboration interactive, thereby promoting engagement and loyalty to all parties.

Example: To support its partnership with The Voice, the ready-to-wear brand Gémo launched a game campaign modelled on the TV show. The aim was to engage a young, connected audience while strengthening the brand’s image. The fun format increased traffic, generated leads and associated the brand with a popular entertainment event.

Best practices for music marketing:

  • Aligh the aesthetic codes of the campaign with the artist’s and brand’s universe
  • Provide prizes that are consistent with the target audience’s expectations (collector’s items, VIP access, meet-and-greets, etc.).
  • Optimise the campaign’s reach by integrating it into the channels where each party is present (social media, website, email marketing, etc.).
Gémo - music marketing

5. Build long-term audience loyalty

Between albums and tours, maintaining a connection with your audience becomes crucial. Gamification allows you to keep your community engaged by offering regular points of contact.

Formats such as quizzes about the artist’s career, surveys, and games can be used to engage the community and strenghten their sense of belonging. Fans can be involved in artistic decisions through voting mechanisms: choosing the cover art for a single, selecting the title of a project, or picking songs for a setlist.

A relevant example of co-creation in the lusic industry is Coldpaly’s initiative with their project A Film For The Future, accompanying the release of the album Moon Music. In collaboration with Microsoft, the band allowed their fans to create remixes of their tracks using artificial intelligence. This approach transformed listeners into co-creators, strenghtening engagement and loyalty while exploring new forms of musical interaction.

Conclusion

Music marketing has been evolving in recent years. To meet audience expectations (communication, proximity, participation), industry players can rely on the interactivity of gamification. Boost the visibility and desirability of your music campaigns with our fun, easy-to-customise games!

In 30 minutes, we show you how to launch your own high-performance interactive marketing campaign

Gamification: definition, guide and marketing solutions

Gamification: definition, guide and marketing solutions

Quel est le but de la gamification en marketing ? La gamification est un moyen d’engager une audience. Le fait de proposer un contenu interactif booste les performances des campagnes marketing. De fait, 93 % des spécialistes du marketing déclarent utiliser et obtenir d’excellents résultats grâce à cette stratégie marketing. 

Dans ce guide, nous allons vous présenter ce qu’est la gamification et comment cet outil peut vous aider à relever vos défis marketing.

What is marketing gamification?

La gamification est une technique qui emprunte des éléments de conception aux jeux pour attirer et fidéliser les clients. Dans le marketing gamifié, les consommateurs effectuent une action (remplir un formulaire, réaliser un achat, s’inscrire au programme de fidélité). Celle-ci permet de décrocher une récompense. 

Les campagnes marketing de gamification peuvent prendre la forme d’un programme de fidélité gamifié, d’un quiz pour découvrir des offres ou d’une roue de la chance. Parmi les éléments jouables que les marques peuvent intégrer dans leur contenu ou leurs publicités, on retrouve : 

  • Le système de points (à collecter après chaque action, comme un achat par exemple) ; 
  • Les niveaux et barres de progression. LinkedIn a intégré une barre de progression pour encourager ses utilisateurs à remplir leur profil. Le programme de fidélité de Starbucks comporte plusieurs niveaux, chacun permettant de débloquer de nouveaux avantages. 
  • Le compte à rebours pour encourager ses utilisateurs à accomplir une action dans un certain délai. 

Les mécaniques de jeu incluent des scores qui permettent de maximiser le temps passé avec la marque. Ou encore les jeux de connaissance et les animations comme le Bonto

Gamification-Example

History of gamification

Le concept de gamification s’est développé au cours des années 2010, mais il est plus ancien. Dès la fin du 19e siècle, les détaillants distribuent des timbres pour récompenser leurs clients. 100 ans plus tard, les jeux ont fait leur entrée dans le monde de l’entreprise pour booster la satisfaction et l’engagement. 

Mais c’est American Airlines qui nous offre le premier cas d’usage du marketing gamifié en 1981. Son programme de fidélité, AAdvantage proposait des récompenses en fonction de la fréquence d’achat. 

Le terme de gamification a été inventé par Nick Peeling en 2002, encourageant les recherches quant à ses effets sur le cerveau humain. En 2005, la première plateforme de gamification moderne est créée. Bunchball permet aux marques d’ajouter une couche d’interactivité à leur site web pour booster l’engagement des visiteurs. 

En 2016, l’apport de la gamification en marketing est reconnu par les entreprises et le secteur représente plus de 2,8 milliards de dollars. Cette part de marché augmente et les spécialistes prévoient qu’elle atteindra 27,7 milliards d’ici 2026.

The 3 main benefits of gamification in marketing

En invitant son audience à interagir via un jeu ou une mécanique ludique, l’entreprise peut booster l’impact et les performances de ses campagnes marketing. 

Pour mieux comprendre comment la gamification s’est imposée comme un outil marketing, quel que soit le secteur d’activité, voici ses 3 avantages :

1. Increase user engagement

Nous sommes attirés par la perspective d’une récompense, mais aussi celle de nous mesurer à d’autres personnes. En introduisant un élément de compétition, le jeu augmente l’engagement des utilisateurs jusqu’à 48 %. En raison de leur nature interactive, les taux d’engagement des campagnes gamifiées sont plus élevés. Introduire des jeux dans son parcours d’achat en ligne permet d’augmenter le taux de navigation denviron 30 %.

2. Collecting data

Recruit new leads and obtain relevant information about your audience is crucial for any company. Contact data not only enables the company to reactivate leads via email or SMS. But the data collected via game marketing campaigns is also very useful for segmenting customers, personalizing offers and building buyer loyalty.

But gamification makes it possible to share lead generation or preference gathering forms in a more organic way. The playful element and the possibility of winning a reward/benefit also boosts participation rates and encourages users to answer honestly.

3. Increase your conversion rate and boost sales.

Gamification also offers powerful purchase incentives. The simple act of sharing discount coupons with participants in a marketing naturally encourages them to buy from the brand. The VIP points system is another gamification mechanism that increases repeat purchases by rewarding consumers for their loyalty. As is the post-purchases game (via a QR code received after the order), which encourages customers to buy from the brand.

How to use gamification in your marketing strategy?

Gamification is a marketing tool that can be perfectly integrated into all stages of the customer journey and across all communication and sales channels. Whether at the moment of discovery, to encourage conversion or build loyalty, on social networks, in your online store or in-store… Interactive marketing can be used in many different ways.

Many brands have opted for gamification to boost their visibility on social networks. Celio, for example, has partnered with a popular influencer to attract consumer’s attention for Father’s Day.

  • Attract visitors to your website with an instant win.

Mechanisms of Instant-win such as the Wheel of Fortune are used to distribute discount vouchers to participants. This type of event, which offers the chance to win prizes instantly, is a great way to drive traffic to your online store and boost sales.

  • Increase online purchases with a marketing game.

Brands can also integrate gamified formats, such as a pinata for example, directly on their website or app. This helps to keep visitors engaged for longer, effectively promote certain products or encourage purchase via targeted incentives.

Gamification-Pinata

Whether in-store or e-commerce, an interactive quiz will enable the brand to better understand its customers’ needs. It can then offer them more relevant products or informative content with greater added value. Interactive quizzes are also widely used to raise awareness of a brand’s offering.

The challenges of gamification

There’s no doubt that gamification marketing can help brands achieve their marketing objectives. However, there are a few points to bear in mind before you start designing an interactive campaign.

First, develop a marketing game requires creativity. Even a simple quiz requires the development of relevant questions that will keep the user’s attention right to the end. Gamified formats also require a certain amount of technical expertise, and may force the company to call on specialized tools.

Conclusion

SaaS solutions such as SaaS gamification platforms enable you to design, personalize, distribute and publicize your gamification marketing campaigns. Adictiz, for example, lets you choose from an exhaustive catalog the mechanics of your choice, according to your objectives. You can then adapt it to your brand universe and easily track the performance of your campaigns. The platform also enables you to activate the data collected directly from the tool, thanks to emailing and segmentation modules.

In just 30 minutes, we’ll show you how to launch your own high-performance interactive marketing campaign.