{"id":27621816,"date":"2026-06-17T11:33:00","date_gmt":"2026-06-17T09:33:00","guid":{"rendered":"https:\/\/www.adictiz.com\/blog\/gamification-marketing-analyse\/"},"modified":"2026-07-21T15:07:48","modified_gmt":"2026-07-21T13:07:48","slug":"gamification-marketing-analyse","status":"publish","type":"post","link":"https:\/\/www.adictiz.com\/en\/blog\/gamification-marketing-analyse\/","title":{"rendered":"Engagement mechanics in gamification marketing: analysis of 3 500 campaigns"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||40px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">While <a href=\"https:\/\/en.wikipedia.org\/wiki\/Gamification\">gamification<\/a> has become a permanent fixture in digital strategies, the real impact of its various mechanics is often estimated empirically. To provide marketing professionals with factual and quantified insights, this observatory offers an analysis of 3 516 activation campaigns and nearly 60 million sessions compiled between 2022 and 2024. <\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Our primary objective with this study is to identify the influence of seasonality, sector typologies and the nature of <a href=\"https:\/\/www.adictiz.com\/en\/mechanics-catalog\/\">game mechanics<\/a> on user engagement.<\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||40px||false|false&#8221; custom_padding=&#8221;||||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][dipi_table_of_content show_table_title=&#8221;off&#8221; use_header_icon=&#8221;off&#8221; heading_tags=&#8221;off|on|off|off|off|off&#8221; show_list_numbers=&#8221;off&#8221; show_list_bullets=&#8221;on&#8221; item_bullet=&#8221;&#x5e;||divi||400&#8243; bullet_spacing=&#8221;7px&#8221; content_background=&#8221;RGBA(255,255,255,0)&#8221; content_padding=&#8221;0px|10px|0px|10px|false|false&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#ECF1FF&#8221; custom_padding=&#8221;25px||25px||false|false&#8221; border_radii=&#8221;on|20px|20px|20px|20px&#8221; border_radii_content=&#8221;on|20px|20px|20px|20px&#8221; border_radii_header_icon=&#8221;on|20px|20px|20px|20px&#8221; global_colors_info=&#8221;{}&#8221;][\/dipi_table_of_content][\/et_pb_column][\/et_pb_row][et_pb_row module_id=&#8221;section-1&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;sommaire-1&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;|700|||||||&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;25px&#8221; header_font_size=&#8221;25px&#8221; header_line_height=&#8221;1.3em&#8221; header_2_font=&#8221;Montserrat|700|||||||&#8221; header_2_font_size=&#8221;25px&#8221; header_2_line_height=&#8221;1.3em&#8221; custom_margin=&#8221;||30px||false|false&#8221; link_option_url=&#8221;#sommaire-1&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2><strong>1. Demographics and accessibility : participant profile<\/strong><\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||40px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<blockquote><\/blockquote>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">The global analysis of sessions highlights a strong predominance of female profiles among participants in gamified operations. Female users represent an average of <strong>77.4 % of the studied sample<\/strong>. The core target is mainly concentrated around the <strong>18-39 age group<\/strong>, characterized by a primarily opportunistic and occasional participation pattern. <\/span><span style=\"font-weight: 400;\"><\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||40px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">On a technical level, the smartphone stands out as the hegemonic access terminal. However, observation by industry vertical nuances this hegemony : <\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\"><\/span><\/p>\n<ul>\n<li style=\"text-align: justify;\"><span style=\"font-weight: 400;\"><strong>Fashion and beauty sectors<\/strong>: the mobile usage rate reaches 100 %.<\/span><\/li>\n<li style=\"text-align: justify;\"><span style=\"font-weight: 400;\"><strong>Banking and insurance sectors<\/strong>: these verticals show a notable resistance of the desktop computer, which remains the majority medium for these specific user journeys.<\/span><span style=\"font-weight: 400;\"><\/span><\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row module_id=&#8221;section-2&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;sommaire-2&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;|700|||||||&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;25px&#8221; header_2_font=&#8221;Montserrat|700|||||||&#8221; header_2_font_size=&#8221;25px&#8221; header_2_line_height=&#8221;1.3em&#8221; custom_margin=&#8221;||30px||false|false&#8221; link_option_url=&#8221;#sommaire-1&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>2. Typology of mechanics: &#8220;Instant Win&#8221; vs &#8220;Score-based Game&#8221;<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||20px||false|false&#8221; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Our data allows the classification of activations into two major algorithmic families, each meeting distinct engagement objectives:<\/span><span style=\"font-weight: 400;\"><\/span><span style=\"font-weight: 400;\"><\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; header_3_font=&#8221;Montserrat|600|||||||&#8221; header_3_text_color=&#8221;#0092ff&#8221; header_3_line_height=&#8221;1.5em&#8221; custom_margin=&#8221;30px||30px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>A. Instant Wins (Immediate reward logic)<\/strong><\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||20px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Based on pure chance, <a href=\"https:\/\/www.adictiz.com\/en\/blog\/instant-win-competitions-6-original-marketing-examples\/\">instant wins<\/a> allow users to know the result of their participation immediately. Such a mechanic features a very low psychological barrier to entry, fostering <strong>mass engagement volume<\/strong>. Peak usage occurs during the Advent period (Christmas) when audiences look for quick gratification. <\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_line_height=&#8221;1em&#8221; header_line_height=&#8221;1.5em&#8221; header_3_font=&#8221;Montserrat||||||||&#8221; header_3_text_color=&#8221;#0092ff&#8221; header_3_line_height=&#8221;1.5em&#8221; custom_margin=&#8221;30px||30px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3 style=\"text-align: justify;\"><strong>B. Score-based Games (Performance and loyalty logic)<\/strong><\/h3>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||40px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Score-based games condition the outcome on the player&#8217;s skill, speed or sagacity. Interactive concepts require a higher cognitive investment while generating <strong>deeper engagement<\/strong> and stimulating the replay mechanism. Gamers participate again to improve their ranking. Outside the end-of-year period, performance formats stand out as the most effective lever for maximizing time spent per session. <\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row module_id=&#8221;section-3&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;sommaire-3&#8243; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;|700|||||||&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;25px&#8221; header_2_font=&#8221;Montserrat|700|||||||&#8221; header_2_font_size=&#8221;25px&#8221; header_2_line_height=&#8221;1.3em&#8221; custom_margin=&#8221;||30px||false|false&#8221; link_option_url=&#8221;#sommaire-1&#8243; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>3. Seasonality and calendar highlights<\/h2>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; min_height=&#8221;49.4px&#8221; custom_margin=&#8221;||20px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Campaign distribution throughout the year highlights a highly pronounced seasonality based on the business challenges of brands:<\/span><\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||40px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<ul>\n<li style=\"text-align: justify;\"><span style=\"font-weight: 400;\"><strong>Back-to-school period (September)<\/strong>: a high-activity period for the retail and B2B sectors. Mobile usage systematically crosses the 60 % threshold. <\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\"><\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\"><strong>Halloween (October)<\/strong>: this temporary highlight is characterized by a particularly young audience and an almost exclusive use of smartphones.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\"><\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\"><strong>Advent period (November &#8211; December)<\/strong>: this is the annual peak for activation. Retail, E-commerce and fast-moving consumer goods (FMCG) concentrate their budgets here, attracting a more family-oriented audience through formats mostly focused on instant wins. <\/span><\/li>\n<\/ul>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row module_id=&#8221;section-4&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;conclusion&#8221; _builder_version=&#8221;4.19.4&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;|700|||||||&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;25px&#8221; header_4_font_size=&#8221;20px&#8221; custom_margin=&#8221;||30px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p>Conclusion<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; text_text_color=&#8221;#000000&#8243; text_font_size=&#8221;16px&#8221; custom_margin=&#8221;||20px||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p style=\"text-align: justify\"><span style=\"font-weight: 400\">This macroscopic analysis demonstrates that the effectiveness of a gamification strategy does not depend on the intrinsic complexity of the game, but on the alignment between the chosen mechanic (chance or skill), cultural seasonality and the preferential distribution channel of the targeted industry sector.<\/span><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; custom_padding_last_edited=&#8221;on|tablet&#8221; admin_label=&#8221;FAQ Demo 03&#8243; _builder_version=&#8221;4.27.2&#8243; background_color=&#8221;#ffffff&#8221; background_enable_image=&#8221;off&#8221; background_blend=&#8221;overlay&#8221; custom_padding=&#8221;140px||140px|||&#8221; custom_padding_tablet=&#8221;80px||80px||false|false&#8221; custom_padding_phone=&#8221;60px||60px||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; max_width=&#8221;900px&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][dipi_faq faq_categories=&#8221;415&#8243; faq_order_by=&#8221;date&#8221; output_json=&#8221;off&#8221; icon_animate=&#8221;on&#8221; icon_closed=&#8221;&#x33;||divi||400&#8243; icon_open=&#8221;&#x32;||divi||400&#8243; icon_open_color=&#8221;#15022A&#8221; icon_closed_color=&#8221;#15022A&#8221; icon_open_bg_color=&#8221;RGBA(0,0,0,0)&#8221; icon_closed_bg_color=&#8221;RGBA(0,0,0,0)&#8221; icon_open_font_size=&#8221;30px&#8221; icon_closed_font_size=&#8221;30px&#8221; icon_open_border_radius=&#8221;100px&#8221; icon_closed_border_radius=&#8221;100px&#8221; icon_open_padding=&#8221;10px|10px|10px|10px|false|false&#8221; icon_closed_padding=&#8221;10px|10px|10px|10px|false|false&#8221; entry_background_closed=&#8221;#FFFFFF&#8221; entry_background_open=&#8221;#F9F7FC&#8221; entry_margin_closed=&#8221;||0px||false|false&#8221; entry_padding_closed=&#8221;||||false|false&#8221; title_background_open=&#8221;#ECF1FF&#8221; title_padding_closed=&#8221;25px|50px|25px|20px|false|false&#8221; title_padding_open=&#8221;25px||25px|20px|false|false&#8221; content_background_open=&#8221;#ECF1FF&#8221; content_padding_closed=&#8221;0px|40px|30px|20px|false|false&#8221; content_padding_open=&#8221;|40px||20px|false|false&#8221; title_padding_closed_tablet=&#8221;&#8221; title_padding_closed_phone=&#8221;25px|70px|25px|20px|false|false&#8221; title_padding_closed_last_edited=&#8221;on|phone&#8221; title_padding_open_tablet=&#8221;&#8221; title_padding_open_phone=&#8221;|||20px|false|false&#8221; title_padding_open_last_edited=&#8221;on|desktop&#8221; content_padding_closed_tablet=&#8221;&#8221; content_padding_closed_phone=&#8221;|||20px|false|false&#8221; content_padding_closed_last_edited=&#8221;on|tablet&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; title_closed_font=&#8221;&#8211;et_global_body_font|700|||||||&#8221; title_closed_text_color=&#8221;rgba(21,2,42,0.7)&#8221; title_closed_font_size=&#8221;18px&#8221; title_open_font=&#8221;Montserrat||||||||&#8221; title_open_text_color=&#8221;#15022A&#8221; content_closed_font=&#8221;&#8211;et_global_body_font||||||||&#8221; content_closed_font_size=&#8221;16px&#8221; content_closed_line_height=&#8221;1.7em&#8221; content_closed_font_size_tablet=&#8221;&#8221; content_closed_font_size_phone=&#8221;&#8221; content_closed_font_size_last_edited=&#8221;on|desktop&#8221; content_open_font_size_tablet=&#8221;&#8221; content_open_font_size_phone=&#8221;14px&#8221; content_open_font_size_last_edited=&#8221;on|phone&#8221; border_style_all_entries_closed=&#8221;none&#8221; border_style_all_entries_open=&#8221;none&#8221; border_width_bottom_entries_open=&#8221;1px&#8221; border_color_bottom_entries_open=&#8221;rgba(21,2,42,0.04)&#8221; border_style_bottom_entries_open=&#8221;solid&#8221; border_width_bottom_title_closed=&#8221;1px&#8221; border_color_bottom_title_closed=&#8221;rgba(68,0,153,0.06)&#8221; border_style_all_title_open=&#8221;none&#8221; border_width_bottom_title_open=&#8221;1px&#8221; border_color_bottom_title_open=&#8221;rgba(68,0,153,0)&#8221; border_width_bottom_content_open=&#8221;1px&#8221; border_color_bottom_content_open=&#8221;rgba(21,2,42,0.02)&#8221; border_style_bottom_content_open=&#8221;none&#8221; global_colors_info=&#8221;{}&#8221;][\/dipi_faq][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;||100px||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#3480F3&#8243; background_image=&#8221;https:\/\/www.adictiz.com\/wp-content\/uploads\/2026\/01\/motif-fond-bloc-demo-bleu.webp&#8221; 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To provide marketing professionals with factual and quantified insights, this observatory offers an analysis of 3 516 activation campaigns and nearly 60 million sessions compiled between 2022 and 2024. Our primary objective with this [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":27617779,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[210,23,145,223,1,141,222],"tags":[],"dipi_cpt_category":[],"class_list":["post-27621816","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-collect-data","category-collecte-de-donnees","category-connaitre-et-qualifier-laudience","category-know-your-audience","category-non-classifiee","category-playable-marketing","category-playable-marketing-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gamification marketing in figures: analysis of 3,500 campaigns<\/title>\n<meta name=\"description\" content=\"What is the real impact of gamification marketing? Discover the exclusive analysis of 3,516 campaigns to optimize your game mechanics.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.adictiz.com\/en\/blog\/gamification-marketing-analyse\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gamification marketing in figures: analysis of 3,500 campaigns\" \/>\n<meta property=\"og:description\" content=\"What is the real impact of gamification marketing? Discover the exclusive analysis of 3,516 campaigns to optimize your game mechanics.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.adictiz.com\/en\/blog\/gamification-marketing-analyse\/\" \/>\n<meta property=\"og:site_name\" content=\"Adictiz: plateforme de jeux marketing interactifs - Collecte de donn\u00e9es CRM &amp; engagement\" \/>\n<meta property=\"article:published_time\" content=\"2026-06-17T09:33:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-07-21T13:07:48+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.adictiz.com\/wp-content\/uploads\/2026\/06\/gamification-marketing-engagement-etude-adictiz.webp\" \/>\n\t<meta property=\"og:image:width\" content=\"1000\" \/>\n\t<meta property=\"og:image:height\" content=\"571\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/webp\" \/>\n<meta name=\"author\" content=\"Audrey Edart\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Audrey Edart\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/\"},\"author\":{\"name\":\"Audrey Edart\",\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/#\\\/schema\\\/person\\\/8145e7a6263176322b88d8bd8040a10e\"},\"headline\":\"Engagement mechanics in gamification marketing: analysis of 3 500 campaigns\",\"datePublished\":\"2026-06-17T09:33:00+00:00\",\"dateModified\":\"2026-07-21T13:07:48+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/\"},\"wordCount\":1951,\"publisher\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.adictiz.com\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/gamification-marketing-engagement-etude-adictiz.webp\",\"articleSection\":[\"Collect data\",\"Collecter des donn\u00e9es\",\"Conna\u00eetre et qualifier l'audience\",\"Know your audience\",\"Non classifi\u00e9(e)\",\"Playable Marketing\",\"Playable Marketing\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/\",\"url\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/\",\"name\":\"Gamification marketing in figures: analysis of 3,500 campaigns\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.adictiz.com\\\/en\\\/blog\\\/gamification-marketing-analyse\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.adictiz.com\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/gamification-marketing-engagement-etude-adictiz.webp\",\"datePublished\":\"2026-06-17T09:33:00+00:00\",\"dateModified\":\"2026-07-21T13:07:48+00:00\",\"description\":\"What is the real impact of gamification marketing? 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